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Ride A Fish Beginner Guide: First-Session Egg-to-Fish Walkthrough

A first-session Ride A Fish walkthrough: equip your starter fish, take an underwater egg, place it at your own Egg Box, hatch it, equip and ride the new fish.

Your first session in Ride A Fish comes down to one repeatable circuit: ride a fish out into the ocean, take an egg from underwater, carry it back to your own aquarium before it breaks, place it in an Egg Box, hatch it, then move the new fish from your aquarium to your hotbar and ride it. This walkthrough follows that circuit in order on the game's recorded PC route — every step names the on-screen prompt you should see and the signal that confirms the step actually worked, so you never have to guess which menu did what.

First-session objective and the starting location

Ride A Fish is the Roblox experience listed by Dream TW Games, with the in-game creator line "i hope u like". Its official description sets the loop this page serves: find fish eggs underwater, hatch rarer and faster fish to find rarer eggs, and — later — watch for rain that can strike your fish and mutate them to be faster. Mutations and rare-egg hunting can wait. Your first-session goal is smaller and concrete: finish one usable egg-to-fish loop before you decide anything about radars, feeding or the Index.

Learn one landmark before you swim anywhere: your own aquarium, which sits near the SafeZone and contains the Egg Box area. The first-hatch tutorial directs you straight back to it, so knowing where "home" is decides whether an egg haul ends in a hatch or a lost egg. While you are there, note the tutorial's other message — aquarium fish produce coins over time. No payout rate is established for a first session; treat coin income as a later topic.

Ride out and take an underwater egg

  1. Equip your starting fish. The tutorial's first fish is already in the bottom hotbar, and its prompt says "Klik ikan untuk melengkapinya" — click the fish to equip it. Click the card if the slot is not selected yet. If the slot is already selected and your avatar is holding the fish, skip the extra click and move on.
  2. Take the fish to the sea. Riding is how you swim and dive in this game — in one matched first-session recording the player was drowning until mounting a fish: "no wonder we were drowning earlier. Turns out we really have to ride a fish to swim." There is no separate Ride button.
  3. Confirm you are mounted before hunting: your avatar is seated on the fish and the red Dismount control is visible.
  4. Dive and search underwater. That is where the official description places the egg hunt. No complete coordinate map, guaranteed named-egg location or fixed respawn schedule exists on the recorded evidence, so sweep the water rather than hunting a specific spot. Early on, favor nearby eggs — the first-session player in the matched recording deliberately ignored far areas ("we really aren't capable of looking for eggs in far areas yet").
  5. Approach an egg until the prompt appears. In the recorded PC interface it reads E + Ambil Telur — Take Egg. Check that the prompt targets the egg you actually intend to collect.
  6. Activate Take Egg, then verify the basket. In the recording, the basket display changes from empty to occupied with an egg label. Standing near an egg is not collection; if the basket never fills, the pickup did not happen.

Bring the egg to an Egg Box before it breaks

A carried egg runs on a transport deadline. The Egg Will Break warning appears while you carry it, and the tutorial's instruction is to return to the SafeZone quickly. From the moment you pick an egg up, stop searching for other targets and head home.

  1. Follow the return line to your own aquarium — the SafeZone landmark you learned earlier. Success signal: you arrive with the egg still carried and the basket occupied.
  2. Approach an available nest or box in your own aquarium. The recorded prompt is E + Tempatkan Telur — Place Egg. Use this prompt, not DROP EGG.
  3. Success signal: the egg appears in the nest and the tutorial switches to waiting for the hatch.

Two recorded failure modes explain most lost eggs:

  • The countdown expired first. When the transport timer runs out, the game reports that the egg returned to its spot and your basket becomes empty. That delivery attempt failed, even though you saw the egg earlier. Plan a shorter circuit on the next attempt so home is easier to reach.
  • You tried someone else's aquarium. Placement fails at another player's aquarium — the matched first-session video shows exactly this ("this isn't ours… Not our aquarium") before the player succeeds at their own. Only your own aquarium accepts the egg.

Keep the two timers in this game separate in your head: the transport warning belongs to an egg you are carrying, while the growth countdown belongs to an egg already placed for hatching. Neither timer value seen in a recording is a universal duration for every egg — the egg break timer page covers what is known about them.

Hatch the egg and ride your new fish

The placed egg now shows its own growth countdown. Wait until it reads SIAP MENETAS — Ready to Hatch. A separate Skip Growth prompt is visible during growth; it is not the Hatch action, and no skip price is established here. In the matched first-session recording the placed egg was ready within seconds, but that is one observation of one egg, not a rule.

When the egg is ready, the recorded prompt is E + Menetas — Hatch. Activate it and read the fish result card. The tutorial states that the fish goes directly into your aquarium, and the recordings agree: one shows a message that a Mackerel has been added while the aquarium panel counts up. Observed first-hatch results include a Mackerel labeled Common and, from a Tidal Egg in another recording, an Uncommon Grouper — individual outcomes, not a guaranteed first fish. The egg-hatching guide covers the hatch interface in full; for the beginner loop, the stage order is what matters: place → grow → ready label → Hatch → result.

Your new fish is now in the aquarium, not the hotbar — no automatic hotbar transfer is established on the recorded evidence. To ride it:

  1. Return to your own aquarium and open its fish panel (recorded appearing on the right, near the player's yellow aquarium). Find your new fish by name and card. Success signal: the fish is listed in the panel.
  2. Use the red Lepaskan Perlengkapan button below its card — the tooltip names the action Unequip and says it moves the fish to your inventory. (The green Feed button sits beside it and does something different: it targets growth inside the aquarium.) Success signal: a transfer notification names the fish and the aquarium occupancy drops.
  3. Open the backpack beside the hotbar — it opens to SEMUA ITEM, meaning All items, with a fish category listed. Select your fish's card. Success signal: the card leaves the inventory grid, the fish appears in hotbar slot 1 with a green outline, and your avatar is holding it.
  4. If the fish is not already selected and held, click its hotbar card to equip it; if it is, head straight to the sea. Confirm the seated avatar and the red Dismount control again, then test the circuit you just learned.

If you want the reverse trip later, the fish-equipping guide and the riding guide cover these states in more detail.

Recorded interface labels on PC

Every label below comes from one PC recording of Ride A Fish, whose interface is partly in Indonesian; the English meanings are translations. On phone, tablet or console, use whatever interaction prompt your device shows — touch and console mappings have not been verified, hotbar slot numbers do not confirm number-key binds, and game updates can move UI elements.

Label on screenMeaningWhere it appears
E + Ambil TelurTake EggAt an underwater egg
E + Tempatkan TelurPlace Egg — separate from DROP EGGYour aquarium's Egg Box
SIAP MENETASReady to HatchA placed egg, after its growth countdown
Skip GrowthGrowth-stage shortcut — not the Hatch actionWhile the placed egg is still growing
E + MenetasHatchA ready-to-hatch egg
Lepaskan PerlengkapanUnequip — tooltip says it moves the fish to inventoryYour aquarium's fish panel (red button)
SEMUA ITEMAll items, with a fish category listedBackpack, opened beside the hotbar
PERALATANEquipment ShopShop stall near the starting area
Dismount (red control)Leave your rideWhile mounted
Green Index buttonFish and egg tabs for identifying namesLeft edge of the PC screen

The Index deserves one more sentence: a dark silhouette there only means the recorded account had not revealed that card yet — it does not mean the fish or egg is unavailable on your server.

First mistakes and where to go next

  • Treating proximity as pickup. Confirm the basket actually changed from empty to occupied after Take Egg.
  • Ignoring the Egg Will Break warning. The moment it appears, stop hunting and ride home; shorten the next circuit if an egg was lost.
  • Placing at the wrong aquarium, or pressing DROP EGG. Only your own Egg Box accepts a placed egg, and Place Egg is the interaction that starts the hatch.
  • Pressing Skip Growth and expecting a fish. Skip Growth belongs to the growth stage; Hatch only appears once the ready label shows.
  • Expecting a guaranteed first fish. The Common Mackerel and the Uncommon Grouper from a Tidal Egg are observed outcomes. Card weights are per card, and the Index's "1 in" and luck labels have no verified denominator — treat them as in-game labels, not published odds.
  • Shopping to fix lost eggs. The tutorial hands out a free Basic Radar at the PERALATAN stall in one recording — a tutorial gift, not a promise about later radars. On the recorded evidence, a paid radar would not extend the carried-egg deadline; a shorter return route and a prompt Egg Box delivery are what save eggs. Finish one full loop before you evaluate equipment like the radar.

From here, the natural next tasks are the ones the game itself points to: aquarium fish produce coins over time, so the coins guide and the aquarium guide explain what your hatched fish do while parked, and it is worth a quick check of the codes page, which tracks active Ride A Fish codes as they come and go.

With one loop finished, the two most useful next goals are finding eggs more deliberately and hatching them on purpose — the same circuit you just completed, now aimed at rarer fish.